With So Good, Zara Larsson has cranked out an effective pop album with So Good, one that emphasizes her powerful vocals and implements a powerful slew of catchy melodies. Unfortunately, it also betrays a shallow life philosophy, one that reflects the “live in the moment” impulsiveness of the broader culture.
Marvel’s latest Netflix endeavor continues the superhero craze, but introduces martial arts and elements of Buddhism. The question is, are those elements theologically significant?
Neil Gaiman’s award-winning novel has made some significant cultural waves in its more than ten years of publication, now resulting in a comic book series and an upcoming cable television series. Unfortunately, that influence is patently negative, propagating a distinctly atheist approach to religion, theology, and culture.
The Attack on Titan series had, in its inception, a great deal of thematic depth. The titans can be seen to represent sin, and particularly with Eren’s ability to become a titan, the idea of mankind as being the very monsters they fight has a lot to say about morality and humanity. Unfortunately, by volume six, the series has started to rely on that initial setup as a crutch, and fails to add new intrigue to the story.
From “Arrow in the Knee” memes to sidequest distractions, Skyrim has created a gaming subculture that is all its own. For better or for worse, the game (and the Elder Scrolls series) has had an impact on the culture. But which is it?
Media can be used for great good. But, as we all know, it can do great harm as well. That’s really in the message more than the medium, but there are certain forms of media that have gotten a really bad rap. Video Games is one of them. But, contrary to what many may think, video games are not inherently harmful. Here are five reasons why.